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Category: Gaming

Valve’s Steam Machine Is Looking Way Too Expensive
BusinessGamingHardware

Valve’s Steam Machine Is Looking Way Too Expensive

Valve has confirmed it won’t subsidize Steam Machine pricing, making a $500 console unlikely. The company says pricing will align with current PC market levels rather than competing directly with PlayStation and Xbox on price.

by Leo RenshawNovember 24, 2025
Bethesda Exec Says We All Have Short Attention Spans Now
BusinessGamingSoftware

Bethesda Exec Says We All Have Short Attention Spans Now

A Bethesda director is calling for more surprise game releases following the success of Oblivion Remastered and Hi-Fi Rush shadowdrops. Tom Mustaine says the approach works because modern gamers have short attention spans and want instant gratification. The strategy appears to be favored by Bethesda

by Mason DraytonNovember 24, 2025
Microsoft Just Open Sourced the Entire Zork Trilogy
GamingInnovationSoftware

Microsoft Just Open Sourced the Entire Zork Trilogy

Microsoft is open sourcing the complete Zork trilogy, making the legendary text adventure games available for educational use. The release includes source code, documentation, and build notes under the permissive MIT License. This preservation effort aims to help students and developers study classi

by Mason DraytonNovember 21, 2025
Microsoft Finally Makes Zork Open Source After 40 Years
GamingInnovationSoftware

Microsoft Finally Makes Zork Open Source After 40 Years

Microsoft has officially open-sourced the legendary Zork trilogy under the MIT License. The move comes from collaboration between Xbox, Activision, and Microsoft’s Open Source Programs Office. This finally resolves decades of uncertainty around the classic text adventure’s legal status.

by Mason DraytonNovember 21, 2025
Switch 2’s Mouse Mode Fails Its First Big Test
GamingInnovationTechnology

Switch 2’s Mouse Mode Fails Its First Big Test

Resident Evil Requiem producer Masato Kumazawa revealed they “tried really hard” to implement Switch 2’s mouse mode but found it confused gameplay. The game will use gyro controls instead when it launches in February 2026 alongside other platforms.

by Darren HoltNovember 19, 2025
Gaming’s Big Shift: Why PCs Are Taking Over
BusinessGaming

Gaming’s Big Shift: Why PCs Are Taking Over

The gaming industry is undergoing a fundamental shift toward PC platforms and open ecosystems according to Take-Two’s CEO. While consoles aren’t disappearing, the market dynamics are changing as PC gaming continues to grow and even Microsoft rethinks its approach to hardware.

by Darren HoltNovember 18, 2025
Gaming Laptops Are Too Expensive Now – Get a Steam Deck Instead
ComputingGamingHardware

Gaming Laptops Are Too Expensive Now – Get a Steam Deck Instead

Gaming laptops under $1000 have become nearly extinct, with most RTX 50-series models starting above $1500. The Steam Deck provides a compelling alternative at just $399-$649 while maintaining quality and versatility. Valve’s handheld can even function as a mini-PC when connected to monitors and per

by Leo RenshawNovember 17, 2025
Valve’s Proton Gets Major Upgrade with FSR4 and Better DX12
ComputingGamingSoftware

Valve’s Proton Gets Major Upgrade with FSR4 and Better DX12

Valve’s Proton compatibility layer just got a significant update with VKD3D-Proton 3.0. The release brings AMD FSR4 support and a completely rewritten DXBC shader backend that improves game compatibility. Performance gains affect major titles like Red Dead Redemption 2 and The Last of Us Part 1.

by Darren HoltNovember 17, 2025
Sony cracks down on Concord’s fan-made servers
GamingInnovationTechnology

Sony cracks down on Concord’s fan-made servers

A fan project called Concord Delta had successfully reverse-engineered the defunct shooter’s servers, making multiplayer gameplay possible again. But Sony’s copyright claims against gameplay videos have forced the developers to pause new invites over legal concerns.

by Mason DraytonNovember 17, 2025
Cities: Skylines developer Colossal Order exits franchise
BusinessGamingTechnology

Cities: Skylines developer Colossal Order exits franchise

Paradox Interactive announced Colossal Order is leaving the Cities: Skylines franchise after nearly a decade. The original developer will hand over development to Iceflake Studios starting in 2026 amid ongoing performance issues and missing console ports.

by Darren HoltNovember 17, 2025

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